My BA thesis “Hang, Freeze, Crash – Video game- and hardware glitches meet victorian clothing”, dives deep into the world of video games. In particular, how glitches in the game engine and hardware affect the visual appearance of characters and objects in the game world. They can manifest themselves,
for example, as an abstract stretching of an object or texture or parts of a character going through the floor/walls. My work is a bit like a “What if…” study of what if video game glitches were to break away from games and become part of real life. In this case the real life is my own broken game engine, and the clothes I created are game objects whose materials, shapes, and structures have glitched out and rebuild on the user.
I study glitches through the volume, layers and especially the support structures of mid-Victorian era clothing. I focus especially on what happens inside the outer layer of women's and men's clothing of that period. The strong forms and beautiful silhouettes of that period would not be possible without support materials. The many structural layers supporting the large silhouette of the dresses provide good tools to study glitches in the form of clothing. With glitches, I have broken down the concept of Victorian clothing and its elements and created my own version of it with the help of materials that I made myself.
My collection is centered around my own digital prints, woven jacquards, and knitwear, some of which are made industrially and some by hand. In digital prints, I aim to bring out the multidimensional visual expression of glitches. In knitwear, I have sought to integrate the three-dimensional shape and the support layers of Victorian clothing directly into the material. I also made two woven jacquards which are recreations of my vision of glitches and victorian fabrics. I used support structures, especially rigilene (plastic boning), as a design element in my outfits so that it does not always have to be hidden as a separate layer under other materials. For some structures I even used house renovation materials. This project includes many different ways of making, all combined together in high quality through the use of in-depth research of my thesis topic.
In my print and woven fabrics design process I mainly use Photoshop. Knitwear designs were made in M1Plus & Photoshop, and half-automatic machines by hand.
22 mai 2025
Prints, Knitwear, Textiles, Menswear, Tailoring, Woven Fabrics, Corsetry, Victorian, Glitch
Print Design, Sublimation, Tailoring, Pattern Making, Knitwear Design, Woven Fabrics Design, Shape/Structure Design
Woven Jacquard, Boning, Half-Automatic Knitted Materials, ADF Knitted Materials, Tailoring Materials, House Renovation Materials, Reactive dye printed cotton & silk fabrics
Adobe Photoshop, Adobe Illustrator, M1Plus, Weavepoint